1. Source Code | Spelunky Wiki - Fandom
The full source of Spelunky Classic has been released. Derek stated he'd open source the code at some point.
The full source of Spelunky Classic has been released. Derek stated he'd open source the code at some point. The readme.txt file from version 0.99.8 says: Q: When will you release the source code (.gmk file)? A: Probably 6 months to a year after v1.0 of the game is released. Possibly sooner. License: This license allows you to distribute Spelunky freely, so long as you distribute it unmodified and whole. This license prohibits you from selling or otherwise profiting from Spelunky, any part of Sp
2. Modding > Spelunky 2 > Flamethrower (Script)
The flamethrower is a weapon that overrides the freeze ray with two distinct modes: fireball mode and fire blast mode.
Made a flamethrower after watching a video from KYGaming
3. Scripting a Spelunky 2 Speedrun | Part 4: One Level, One Roadblock
Using this function, I wrote a simple program to cycle through all virtual key codes every millisecond to see which ones are pressed. I could then use that ...
It's been quite a while since the last post, and a lot has happened. Let's dive into how far the speedrun got!
4. Script for Spelunky? - Forums of Loathing
Dec 5, 2016 · I know Spelunky is 'old' at this point, so I thought it might be OK to ask this now. I was wondering if there was any sort of script for ...
Script for Spelunky? Gameplay Discussion
5. Scripting a Spelunky 2 Speedrun | Part 3: Do You Want to Build a ...
You start with a plain text code file as the input for a compiler. First this is turned into a list of tokens, which are then turned into a syntax tree. This ...
With an input simulation proof of concept working, I needed to think about how I was going to use it. Do I create a simple library, or do I go the extra mile(s)?
6. Modding > Spelunky 2 > Overview
Modlunky 2 is the hub for Spelunky 2 modding, just install this to get started. It provides the ability to extract assets from the Spelunky 2 executable.
spelunky.fyi is a resource for all things Spelunky 2.
7. Mods:Adding Items to Shops - Spelunky Wiki - Fandom
Explanation on how to add new items to in-game shops, and tweak their price and rarity. You will need a new item to add to the shop.
Explanation on how to add new items to in-game shops, and tweak their price and rarity. You will need a new item to add to the shop. The easiest way to do this is to start by making a new sprite. If it is to be a held object, you will want to make a sprite of it for both facing left and facing...
8. Overlunky/Playlunky Lua API - GitHub Pages
Using unsafe scripts requires users to enable the option in the overlunky.ini file which is found in the Spelunky 2 installation directory. Modules. You can ...
Documentation for the unofficial Spelunky 2 Lua modding API
9. Spelunky - Script Routine
Dec 7, 2012 · In Spelunky, you are (surprise!) a cave diver, exploring the various worlds that exist deep underground with basically no backstory. The game is ...
This review is for the XBLA version of Spelunky. There is an extremely similar free version online, but this critique pertains to the specific changes made for the console release. Embrace Death an…
10. Tutorial: Modding Spelunky's Level Generator - Tiny Subversions
Jan 7, 2010 · Just replace scrRoomGen in the Spelunky source code with that script and you'll be in spike city. (Be sure to back up your old script first!)
So at the request of a member of the Spelunky forums, I wrote up a tutorial on modding Spelunky and posted it there. It’s based off a blog post I did back in September, but has a lot more detail about […]