Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (2024)

Issue one: Kill Stealing

There's 3 mobs on Stillgore Château - Splatter, Thrall, and Fledgling.
All of them are quite easy to kill, but not with toxic players who only cares about themselves.

Current system only grants Combat XP for player who got final hit.
Which is main reason of competitiveness, making players against each other.

How to fix it? Simple! Give Combat XP for all players who contributed ( 1% of mob' ❤ Health ) to Mob Kills, just like Loot Share system.

"But it may sometimes spawn boss from random mob while spawner is far from killed mob! Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (1)"

No problem, I will introduce new Portal System later, which would solve this problem.

Also, contributed player's Combat XP will set to 1 less Combat XP than they need to spawn their boss if Combat XP that given by killed mob are enough for them to spawn their boss.
This will not applied to player who did final hit.

This is to not lead multiple boss spawning from one mob, because multiplie boss in one spot is cringe with both current and new Portal System.

Issue two: How boring killing phases are

This is the thing.
Killing whopping 15 - 30 Mobs that requires players to hit at least 4 times without any Mini-Bosses or cool mechanic is kinda boring.

I would like to add some more ways to increase ☯ Combat Wisdom inside of Rift, so that we can spawn bosses faster, thus more excitement!
Here, I got some ideas:

⁍ Make Hunter Talisman / Ring Rift-Transferrable.
⁍ Grant Scarf's Studies / Thesis / Grimoire +2 / +4 / +6 ☯ Combat Wisdom respectively.
⁍ Make Mythic Bat Pet Rift-Transferrable. (I will explain perks bit later)
⁍ New Elixir - Fastlearner Elixir: grants +5☯ Combat Wisdom. (20:00)
⁍ Feed 10x Bubba Blisters to Motes Grubber to obtain permanent +5☯ Combat Wisdom inside of Rift.

New Fastlearner Elixir will be available at Shifted, costing 10,000 Motes and 2x Cruxmotion.

Feeding Bubba Blister (1 - 9 / 10)
You fed Motes Grubber with Bubba Blister! ([insert fed Bubba Blister number here]/10)

Feeding Bubba Blister (10/10)
You fed Motes Grubber with Bubba Blister! (10/10)
[NPC] Motes Grubber: Yum! These candies tasted pretty gud.
[NPC] Motes Grubber: Me thankful for these, me infuse you with special power of these candies!
Motes Grubber infused you with special energy, permanently granting you +5☯ Combat Wisdom in Rift!


Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (2)

The pet will be re-named to 'Vampire Bat', only inside of Rift.
Pet's LVL will set to 100, no matter how much XP it has.

There will be pet menu if you right-click with this pet, allowing you to select Montezuma or Vampire Bat.

First Perk: Multi-Dimensional Slayer
It's pretty simple, grants +5☯ Combat Wisdom to all mobs, and +10☯ Combat Wisdom against Vampires.

Second Perk: Bloody Bite
Melee attack will heal you for 0.2❤ Heart, stacking with Karambit's Life Steal.

Third Perk: Coagulation Immunity
You gain 5% chance to halve the damage taken.
When you halve the damage taken, this message will appear:
COAGULATION IMMUNITY! Your Vampire Bat Pet' perk halved your damage taken from [damage source]!

I also want to add Mini-bosses, Stats will be based on @J_Player05 's idea: https://hypixel.net/threads/idea-vampire-slayer-minibosses.5701325/ (give credits for him!) and I will add some unique abilities for fun.

Here's the list of Mobs:

Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (3)


Bloodclaw' size should be bit smaller than Twinclaws, it should be like 2 blocks height.

Bloodclaw has half speed of Twinclaws, allowing players to dodge them by just running sideway.
Bloodclaw will be active throughout the fight.

Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (4)


Impel' orders are same as main bosses: Jump, Sneak, Click Up, Click Down.
Impel' orders are given every 8s, will be active throughout the fight.

Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (5)


Bloodlusting Fledgling should have Mania ability, which I didn't add when I generating this description.
The duration should be either 10s or 12s, and damage should be 5❤.

Mania will be activated at 400❤ Health.

Mania's safe spot will be 2x2 green terracotta, randomly spawns inside of 8 block radius.
Stand in safe spot within 2s or take damage.

Impel' orders are given every 7s, 4s during Mania. will be active throughout the fight.

Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (6)


Mania will be activated at 500❤ Health.

Mania's safe spot will be 2x2 green terracotta, randomly spawns inside of 8 block radius.
Stand in safe spot within 2s or take damage.

Impel' orders are given every 6s, 3s during Mania. will be active throughout the fight.

Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (7)


Mania will be activated at 625 Health.

Impel' orders are given every 6s, 2.5s during Mania. will be active throughout the fight.

The Bloodstalk will be active throughout fight, but disabled while Mania.

The Blood Clust will be indicated with 1x1 block of red terracotta.

I realized that the minus of 12 - 20s ф is too large, considering that they will hit you with their fist many times.
Maybe make all of them have minus of 1 - 2s ф, so players can nullify ф Rift Time reducion with Silkrider Safety Belt / Bluetooth Ring.

Mini-Bosses will attack players who are under certain circ*mstances:
⁍ A player whoever spawned them.
⁍ A player whoever hit them at least 2 times.

If players are targeted by any Mini-Boss, they can not hit any Mini-Boss other than the one that is targetting them. They may hit other one once they kill current one that is targetting them.
This is to prevent players accidentally hitting multiple of Mini-Bosses and get overwhelmed by lots of Bloodclaws.

For clarification, if you are currently fighting Mini-Bosses and someone else spawns Mini-Bosses next to you, you will not get targetted by Mini-Bosses that someone else has spawned even if you hit them, but you still will be targeted by Mini-Bosses that you were previously fighting.

All players excluding spawner who contributed the Mini-Boss kill will not be able to directly spawn their boss from killed Mini-Boss even if Mini-Boss grants them enough Combat XP to spawn.

Instead, their Combat XP will set to 1 less Combat XP than they need to spawn their boss, if killed Mini-Boss would grant them enough Combat XP to spawn boss.

It's because the portal system that I'll explain later.

Also, move spawn spots of mobs like this to inside Château. Because who the hell will ever kill these?
These guys are just making Mob Killing Phase last longer, thus, not fun.

Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (8)

Speaking of Mobs, the Cruxes grinds are kinda annoying.
I will be pointing the annoying part of every mob.

Shy
Not really much to say.
However, the distribution of spawn spots should be mitigated, for making it easier to grind.

Shadow
I generally dislike Shadows, because theres not much of them.
Increase number of Shadows that can spawn in one lobby.
And fix the bug that Shadows moves into weird direction while executing part that bumps block.
And, the distribution of spawn spots should be mitigated, for making it easier to grind.

Volt
They are pretty fine.

Scribe
Finally, we arrived at worst part.
First, theres almost none of them in one lobby, I've recently seen only 2 of them spawning in one lobby no matter how long I wait for them to spawn.
This SINGLE issue makes Scribe worst crux to grind!
I kinda like their laser ability, but I ABSOLUTELY dislike how few there are.

Increase number of Scribes that can spawn in one lobby, and they will be fine.

Frozille
There's not much to say.
But walking through Déjà Vu Alley every time I want to grind them is kinda annoying, I'd like to add new eye on Living Cave.

Splatter
There's not really much to say.
But as usual, the distribution of spawn spots should be mitigated, for making it easier to grind.

And finally, We arrived at crux of this topic.
Why d0 we have to spend hours to grinding Cruxes, in order to do Vampires?

I'd like to minimize pain of grinding cruxes for hours, by adding several ways to increase Crux Fortune.
So players will not have to spend, at least hours for grind cruxes for Bloodbadge.

Crux Fortune should be legit player stats.
Here, I have some ideas:
⁍ Make some Vampire LVL give players Crux Fortune
⁍ Add more Milestones to Crux Chronomicon
⁍ Belt / Gauntlet upgrade that grants Crux Fortune (either new variant of them or Potato Book-Like item)
⁍ New item: Crux Blade, doesn't grant any ❁ Rift Damage but grants +50 Crux Fortune (similar to Rabbit Axe!)

Slayers - Vampire Slayer - System Revamp, QoL, More Progression! (2024)
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